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A downloadable game for Windows, macOS, and Linux

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Welcome to 4Wins.

Your goal is to help make four people have happy endings within two weeks.

Their goals can change within the story just like in real life. You can play as each character and see the story from different views. You will get clues on how to get the 4 wins by playing the other characters.

Please note this game is in development and will change with time. I am posting it to see if people like it and encourage me to keep working on it. 

It now has a Discord Server here.

A note about donations: Since I don't think I have the commercial license for the models that I use in-game. I can not directly profit from this game. If you donate anything, know that it is going to me as a creator or a personal project of mine. If you want to support the game directly, support the mode makers. Without their support, there would be no game. 


How to play on Android

1. Download the PC version of the game.

 2. Unpack the .zip using RAR or your desired unpacking tool.

 3. Download Joiplay and the Ren'py plugin through the Google Play store.

 4. Launch Joiplay, when you're on the main menu click the "+" button on the bottom right. Enter the game name, version, and (optional) game icon.

 5. On the "Executable File" click Choose and go to the location where you downloaded the game, when inside the unpacked game folder choose the .exe game file and click Choose. When all information looks correct, feel free to click on the "Add" button.

 6. You're now done and good to go. Have fun! (You may also want to move saves around)

StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
Authorarlj11
GenreVisual Novel
Made withRen'Py
TagsLGBT, Romance
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

4Wins-pc.zip 90 MB
4Wins-mac.zip 85 MB
4WinsCPP-pc.zip 59 MB
4WinsCPP-mac.zip 44 MB
Wallpapers.rar 4 MB

Development log

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Comments

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the game has a good concept there is still work to do

What do you think I should focus more on in the next couple of builds.

Focus on only one couple at a time, working with all of them will slow your progress, develop the  characters, correct the  bugs, foreplay scenes cannot be completed. It was hard for me to discover what the dynamics of the game were, it was a bit long not to be able to advance but there is logic in it, but after several attempts I managed to advance. I look forward to your next update

(+1)

I think I know what bug you are talking about and I have already fix it. I'm not sure if I caught it in the next build, but it will be fixed in the third build. The foreplay is meant to be hard, as least for Thomas' storyline. How can I make the dynamics easier to understand?

I do not know exactly how the dynamics of the game work, I imagine that there is an order to perform the actions or you use a score to advance, making the score visible with numbers or with a bar will not make the game difficult. I think the best thing you can do is indicate with some particles the moment that you can perform a more daring action, make some hearts appear for a small moment. You can do this in the easiest route, so that the player understands how the dynamics of the game work. I can't think of a better way to make it intuitive without losing difficulty.

I'm working on bar for the H scenes for a least Kaat. I'm also working on an end of day thoughts so player knows what worked and what didn't. The first day is more to introduce the characters and their relations with each other. The other days are going to be played differently. The major story events are going to be seen by more than one character. So that the player will get a clue on how to complete events through the other characters.